python game code:
# Import a library of functions called 'pygame'
import pygame
# Initialize the game engine
pygame.init()
display_width=800
display_height=600
img_width=100
black=(0,0,0)
white=(255,255,255)
red=(255,0,0)
gamedisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption("Cool Game")
clock=pygame.time.Clock()
carImg= pygame.image.load('car.png')
def car(x,y):
gamedisplay.blit(carImg,(x,y))
def gamerender():
x=(display_width * 0.45)
y=(display_height * 0.65)
x_change=0
crashed=False
while not crashed:
for event in pygame.event.get():
if event.type == pygame.QUIT:
crashed= True
if event.type == pygame.KEYDOWN:
if event.key==pygame.K_LEFT:
x_change=-5
if event.key==pygame.K_RIGHT:
x_change=5
if event.type==pygame.KEYUP:
if event.key==pygame.K_LEFT or event.key==pygame.K_RIGHT:
x_change=0
x+=x_change
gamedisplay.fill(red) #print(event)
car(x,y)
if x<0 or x>display_width-img_width:
crashed=True
pygame.display.update()
clock.tick(60)
gamerender()
pygame.quit()
quit()
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